Wednesday, December 31, 2008

Why You Should Include Sex Games In Your Sex Lives

Gabrielle

Regardless of how great your current relationship is, it's almost inevitable that your sex lives will become a routine. And before you know it, you and your partner have slipped into that mode where making love is `just another thing you do as couples'. So how do you prevent this from happening: include SEX GAMES as one of your bedroom activities!

Regardless of how great your current relationship is, it's almost inevitable that your sex lives will become a routine. And before you know it, you and your partner have slipped into that mode where making love is `just another thing you do as couples'. So how do you prevent this from happening: include SEX GAMES as one of your bedroom activities!

Sex games are fun, exciting and help keep sexual tension high in the bedroom (or out of it too!). They are also great ways to bring out the `wilder' side of just about anyone. Think about it. Normally, you may not indulge in using food items when you're making love. But under the disguise of a sex game, everything is possible. You and your partner somehow become `other people'.

Unfortunately, not everybody is `game' to explore sex games. If your partner is one of them, then read on to find out how you can convince her to give it try.

The 3 Golden Rules of Sex Games

The worst thing you can do is to just whip out your sex games paraphernalia out of the blue. If you're lucky, your partner may find it amusing and give it a try... just this once. If not, she'll probably think you've lost it!

The best way to include sex games into your lives is to discuss it with her and mention all the advantages and benefits it can do not only to your sex lives but to your relationship as well. Mention too that sex games are great ways to slowly bring HER sexual fantasies to life.

To further get rid of her worries, discuss these three golden rules.

Agree to keep an open mind.
Nothing kills the mood of a sex game better than having this thought constantly at the back of one's mind "hmmm, this is probably not for me...". Instead, agree to keep an open mind to everything. The rule should be "I'll try it at least once and then decide if I like it or not." And when you guys do try a sex game, try it with real interest and passion. Remember: if you do it, do it good!

Agree to have a codeword.
Of course, not everybody has the same level of keenness to try different kinds of sex games. Some games may just be a bit too far for some. For instance, some of my male clients would just about try anything with gusto except handcuffs!

The best way to address this issue is to agree on a codeword that either of you can use. Once this word is spoken, it means that the sex game has reached it's `not fun anymore' level for that person and so the other must stop immediately.

Agree to keep your sex games private... or not.
Not all couples try sex games so it may be very tempting to inform your best bud on how hot your sex lives are. Before you open your mouth, discuss this with your partner. She may be worried about she will be perceived by your friends and as such not want such stories to leave your bedroom.

Of course, the same goes for you. She may want to rush off to her gal pals and give them every minute detail of what transpired between the two of you last night. Would you like that?

So to avoid any awkwardness, discuss this issue with your partner even before you indulge in sex games. Are you guys going to keep this private or not?

Sex Games - How to Get in the Mood

Just because sex games are fun and exciting and hot does not mean you (or your partner) are always in the mood for it. So what do you do if one of you wants to engage in sex games and the other doesn't? Following are some tips.

Start with a good, relaxing dinner! You guys can go out or just have a quiet dinner at home. However, be sure to dress up a little. Keep your work clothes on. As for her, ask her to wear those sexy high heels. (You won't believe how a woman feels 10x sexier the minute she steps into some killer heels!) Open a bottle of wine and just chill out.

Take a long, luxurious bath together.
Create a nice relaxing atmosphere. Dim the lights, light some candles, play some soft music.
Give each other a massage that can easily turn into a sexual massage if you like.

Do any of the above tips to relax your bodies and minds. These are guaranteed to put you in the mood for some serious sex playing afterwards.

Tuesday, December 30, 2008

Do Video Games Breed Violent People?

Victor

A few thoughts about the truth behind the widely publicised claims and figures that video games are to blame for violent crime.



You hear it on the news, you read about it in magazines and papers, and it's the accepted word on the street - our society is becoming increasingly violent, and this is largely due to video games. People often point at the selection of wear related, or violence related video games and in one fell swoop, tarnish all video games as causing nothing but a decrease in the moral standard of our society, and with the same sweep, tarnish all young people who play these games as either actual or potential thugs, who will do little more than hang around on street corners mugging people, or causing other distressful crimes.

Although at first glance it would appear that statistics offered by these people appear to bear testimony to what they say, on closer examination it becomes very quickly apparent that the truth is much farther from this portrayal of it.

It is a fact that the accident and emergency wards of hospitals see a good number of young people who have been admitted as a result of violent crime. In fact, the actual number of such cases has fallen quite dramatically in recent years, although no such decrease has been seen in the number of video games being played, or in their popularity. It is also a fact that the vast majority of these young people who have been involved in violent crime are regular players of video games.

But this statistic is woefully misleading. Since ninety percent of young boys play video games, it is always going to be the case that any random selection of boys will result in the vast majority of them being regular players of video games. It would make as much sense to identify all the young boys who volunteer for charity work occasionally, or take part in fundraising, and then identify how many of them play video games regularly. Since ninety percent of all boys play video games regularly, then these fundraising charity volunteers are going to mostly be gamers - but this is not to suggest that playing video games make you more charitable, in just the same way that playing video games doesn't make you a violent thug.

Forty percent of girls play video games, which is to say nearly half, so again, if nearly half of all girls admitted into hospital after being involved in a violent crime are branded as being there because of video games, it makes as much sense to suggest that by not playing video games, half the girls have ended up in hospital.

These are the statistics that those who have a deep mistrust of video games like to publicise, but upon closer inspection, these claims are wildly unfounded, based on hopelessly meaningless figures and provided as only half the truth. In fact, there is no evidence to suggest that playing video games makes a person become violent. The home life and upbringing has far more influence on a person's social and moral attitudes that a computer game.

Monday, December 29, 2008

Video Games For Underage Children

Victor

A few thoughts on why underage purchases of video games are so common

A common assumption today is that the majority of people who either buy or play computer games and video games are children or young teenagers. In fact, well over sixty percent of all those who do play or buy such video games are over the age of eighteen. It is largely the older brothers and sisters, or even parents of the children who are the majority of gamers. When you look at the type and range of video games and computer games on the market, there is a large variety, some of which are suitable for children and families, but many of which are not, and in the case of video games which do feature more mature or adult content, this is clearly displayed on the cover label. Shops and retailers have a duty to ensure that games labelled for those only over the age of sixteen or eighteen are not sold to underage children, with proofs of age required in the case of any uncertainty. In reality, this actually happens quite rarely - even more rare than those retailers who check the ages of people buying videos and movies that have similar age restrictions or advice labels on them.

In fact, over eighty three percent of all those adults who buy computer games or video games for children against the publisher's age recommendations are the parents themselves. There are perhaps three main reasons why this tends to be the case. The first reason is that many parents don't even realise that computer games and video games have age limitations or restrictions at all. Unless they have carefully looked at the covers and read the labels, there is no other way of them knowing or realising. The second possible reason is that the parents know that there are age guidelines, but through simple child pester power, they give in. The age old excuse that all the child's friends have it, and they've played it before many times, some parents imply give in for a quiet life.

A third possible reason is simply ignorance - that parents don't realise just how much computer graphical capabilities have developed in the last few years. Many parents may be thinking back to the eighties when computer graphics were very pixelated and bland - no more than cartoons at best. They may well not realise that the graphical capabilities of a good video game and computer system today means that the level of detail is scarcely less that would be seen in a movie. Unless parents play an active role in looking carefully at the labels on video games, and even seeing the game itself, then this ignorance may well persist.

Perhaps it is the responsibility of the video games industry itself to increase the awareness of the importance of age guidelines on computer games, to help get the message across. If the eighty three percent of parents who buy underage goods for their children stopped doing this, then the problem of children playing these games would be seriously addressed. Clearly, since the majority of video gamers are adults, a change on the type of game available is not likely, or even appropriate, and so it is down to making sure that inappropriate items don't fall into the wrong hands, as with anything such as alcohol, videos and car keys.

Sunday, December 28, 2008

Video Games And Prejudiced Stereotypes

Victor

A few words about why we shouldn't pre judge a gamer, and why many gamers are perfectly decent members of society.

I enjoy playing computer games and video games, although I am not a teenager, and even further from being a child - yet according to many people, I am highly likely to be a violent, irresponsible, society hating thug with no concern for the welfare of other people or the environment, and with a high chance of ending up either dead or in jail. Surprisingly, I am none of the above, and am actually a perfectly sane, perfectly sociable, intelligent professional who does a great deal for charity and has a family and two dogs. Statistics - they're always guaranteed to be wrong 67% of the time. Like that one.

The thing is, it is very easy for people to jump on to a popular bandwagon and assume that anyone who has a fascination with, or simple enjoyment of, computer games or video games which involve one character or characters killing or conquering another, must have an unhealthy tendency towards violence and that this will become so engrained within their psyche that, sooner or later, they're going to lurch down the street armed with a machete, an evil grin and a blood stained hooded anorak.

In fact, not only is violent crime decreasing quite considerably and quite quickly, but at the same time, the number of video games available, and the number being bought and presumably played, is increasing. How does that work out then? If the use of the games is on the increase, it would follow, according to popular assumption and argument, that violent crime should also increase.

The problem is, that time and again it has been shown that playing video games or computer games does no more harm to you than watching television or reading books. The real issues and problems with any social makeup or lack of morals lie with the upbringing of a child, with the family and its own morals and consistencies. Computer games cannot be blamed for society's general lack of understanding of how to tackle the issue of crime.

Granted, there are some very violent games on the market today, and personally, I tend not to favor them as much, and in most cases these games have age restrictions on them. Although this is supposed to prevent children from seeing or playing these games, there is no such check carried out if bought online, second hand, passed down from an older sibling or friend, and even many parents don't check the labels in the first place.

As with anything in life, computer and video games have to be used in moderation, and anyone who becomes unhealthily absorbed or obsessed with a game is doing no good to themselves in any case - such an addiction needs to be identified and dealt with early. But just because some children enjoy spending an hour or so each day pretending to be an orc, or a secret agent, or a military leader, there is no reason to assume that they will eventually walk down the high street, completely brainwashed into believing that they really are orcs and that they need to purge the high street of humans. At least, if they do have those thoughts, the cause of the problem lies a lot deeper than in a video game.